

The Merry Men, outlaws of notoriety that wreak havoc if smuggled into Nottingham, for great reward (and risk) to Merchants choosing to provide them assistance!.Passed down from Prince John, this expansion brings about changes to the game, adding variance to the goods that can be brought into Nottingham. Special Orders, that Merchants can fulfill for added profits.The Black Market, where demand for contraband is high, and so are the rewards for those Merchants willing to take a risk!.


If a player can smuggle in both listed cards in one round, they receive a hefty bonus.īy subscribing you agree to our Terms of Use and Privacy Policy. Special Orders are similar to the Black Market, but instead ask players to bring in one legal good and one contraband. Laws are imposed by the sheriff and affect the turn in a variety of ways Anything from declaring a legal good to be contraband to allowing the sheriff to steal cards from merchants caught bringing in illegal goods. The first player to successfully smuggle in the listed goods reveals them, gaining a large reward. The Black Market asks the players to smuggle in specific illegal goods. In addition to giving contraband points, as soon as they are smuggled into town they are revealed and trigger special abilities, such as stealing gold from the current sheriff. Merry Men are a new type of illegal good. However, if the deputies disagree on which bags to search, they will get the rewards and punishments for themselves. They will share the punishments and rewards. The deputies can discuss together which bags they will choose to search and let by. It adds several new components to the base game: 6 player capability, Deputies, Merry Men, the Black Market, Laws and Special Orders.ĭeputies replace the sheriff in 6 player games. Sheriff of Nottingham: Merry Men is an expansion to the Sheriff of Nottingham game. Sheriff of Nottingham expansion adds new exciting incentives for merchants to sneak in some contraband.
